Writings on various topics (mostly technical) from Oliver Hookins and Angela Collins. We currently reside in Sydney after almost a decade in Berlin, have three kids, and have far too little time to really justify having a blog.
This is not a ground-breaking new concept, but since I failed to find decent material on it when searching, and it's not entirely clear from the Blender documentation, I thought I'd write someabout about it with screenshots. Normally, when we are baking textures in Blender (e.g. for simplifying the render of a complex scene, or exporting objects and their textures to a game engine), we use the…
I'm not sure I've mentioned it on this blog before, but almost three years ago I started a number of online courses around 3D modelling and game development. Way back in 2013 I had done a course on Coursera which introduced me to event loop-based game programming, although the programming difficult of the course was very low. Later on suggestion from a co-worker I looked into Löve2D and took the…